![]() This allows you to ALMOST play tournament legal solo sphere decks against the scenarios. Firstly, even solo, you get more enjoyment out of having 2 core sets. I really enjoy the level of challenge and have begun doing some deckbuilding. The less said about the solo Tactics deck experience the better. And sometimes, luck just doesn’t go your way. The challenge comes deciding which cards to use, when. Usually, there’s a smart way to use your heroes each time. However, solo, the game does play you-sort of. It’s not easy to beat this game solo, even on the basic level. Overall, I really enjoy the challenge of solo play. This deck has the lowest starting threat at 24. This deck lacks resource gain, so you can feel like you’re playing in poverty at times. The one loss came to being overwhelmed by foes. It has high questing, strong threat reduction, counters to just about anything you can think of and a very good fighter for what he does. It takes some learning but, understanding recursion and getting the most out of Gandalf, makes this a powerful deck to play. Ironically, the most fragile deck is the best to play solo. Losses came to overwhelming location threat. t lacks card draw, threat reduction, questing and prevention. Overall, this was the worst of the 4 decks solo. This deck also needs a steady supply of foes to fight, or it seizes up as Legolas ability can sometimes make up for the lack of questing. But the lack of questing is what’s so frustrating.2locations in the staging area is very difficult to overcome.3 or more is a loss. This deck has a strong mix of combat events, attachments and allies. This is by far the most frustrating of the solo decks to play, even on the first quest. This deck has the highest starting threat at 30. ![]() Losses came again from being overwhelmed with threat. Certainly you can quest with both Bereavor and Glorfindel, but lack of stronger combat allies makes this a difficult prospect. But, lack of questing causes this deck to suffer. Use of attachments to help with combat, allies for card draw, healing and seeing threat make this a strong deck against foes. The lore deck has exceptional card draw and damage healing capabilities. Losses came from overwhelming threat usually from bad luck with locations. Where this deck suffers is the high starting threat with no threat reduction options (other than Gandalf) and lack of card draw. It also has some powerful and useful events. With its extra resource gaining and useful allies, this deck does pretty well solo. ![]() The leadership deck has a nice balance of questing and combat. Here I will review what I think of the 4 decks and how they did in solo play: This game introduces a lot of new concepts that beginners may have trouble with, but given a couple plays with the book nearby, it is graspable. ![]() I’m biased, because I have played many FFG games over the years so I have a lot of experience with how they do a rulebook. Some explanation is given for deckbuilding, and the scenarios are set up for you at the back of the book. I believe the rulebook is well laid out, with plenty of examples for play. Also, because of the black border, nicks on the cards show quickly. Layout is less complicated and not nearly as text heavy, however, the stock seems a bit thinner than A Game of Thrones LCG. I also play A Game of Thrones LCG to compare: The artwork of Lord of the Rings LCG is a step above A Game of Thrones LCG. The core set comes with 4x 30 card player decks representing different “spheres”-tactics (combat heavy), leadership (resource heavy), lore (card draw heavy) and spirit (recursion and counter heavy). The most important component are the cards. I have 2 core sets and I tested each deck 5 times against the initial game scenario: “Passage Through Mirkwood.”įor those familiar with Fantasy Flight’s LCG format (Living Card Game), the core sets give you multiple decks of cards, a rule book and other bits-here we also received 2 cardboard threat counters that fit together nicely, a first player marker (unneeded solo) and a sheet of cardboard bits representing damage, resource and quest progress markers. My review covers solo play of the 4 different decks included in Fanasy Flight's Lord of the Rings LCG. ![]()
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